In Don Tapscott’s Grown Up Digital, the generation of current teenagers, also known as the “Net Generation”, draws concern from adults about their lifestyle and possible future. One popular concern for the Net Generation is that we are “violent”. “Just look at the two youths who commited mass murder in 1999”, Tapscott writes. Though true that the tragedy at Coumbine High School can be linked back to the two boys “incredibly deep involvement” in violent video games, it’s unfair to include our whole generation in such an instance. These boys involvement in this game was extreme, unlike the vast majority of those who play these types of games.
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Great writing here. I agree completely with your opinion. How can the actions of two teenagers 11 years ago characterize an entire generation? In my opinion the author who used this example is either extremely narrow minded or has a mental illness of some kind. Yes some people may be inclined to be more violent after playing "violent video games" the general population is not affected by them and play them specifically for entertainment. Really enjoyed this post.
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